AddEffect = MOPixel
	PresetName = Particle Wolf Regen
	Mass = 0.1
	GlobalAccScalar = 0.8
	RestThreshold = -500
	LifeTime = 200
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 1
	ScreenEffect = ContentFile
		FilePath = Wolf.rte/Images/HealEffect.bmp
	EffectStartTime = 0
	EffectStopTime = 200
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1



AddEffect = AEmitter
	PresetName = Wolfs Blood
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Wolf Regen
		Spread = 2.25
		MaxVelocity = 5
		MinVelocity = 1
	BurstSound = Sound
		CopyOf = Metal Penetration Hit
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 1000
	EmissionCountLimit = 5
	BurstSize = 1
	BurstScale = 1
	BurstDamage = 0.1
	BurstTriggered = 1
	EmissionDamage = -0.02
	Flash = None
	FlashOnlyOnBurst = 0

///////////////add to emitter to wounds for heal? // Wolfs Blood
